Updates and Patches
HUGE Deadlock update came on 10th October. With the announcement of ranked mode commencing on the 15th October. Sorry for delayed update here we have been busy testing/playing.
- October 10, 2014 (View Original Post)
- Yoshi
[ Ranked Mode ]
– Added Ranked mode
We are experimenting with a different approach to Ranked during early development, we expect to iterate on it in the future. The focus of this mode will be on concentrating players into specific time windows where they can opt into games where the primary focus is on game quality.
You must have 50 games played in order to enter this mode. If you have any behavior related restrictions (voice/text bans, report misuse, etc), you will be unable to queue into this mode.
The queue will be solo only at the moment and will be open from 1pm-4pm and 7pm-10pm in the respective time zones every day. Each region will have multiple time zones you can select from to find what best fits your schedule (you can only change your selection once per week). Players will be automatically assigned the server in that region that provides the best ping for the players in the match.
When in this mode, you will only be matched with players that have the same medal as you. There are 11 medals in total with 6 levels in each. Everyone’s medal and levels will be displayed in these ranked games.
Every Tuesday at 8PM GMT we will run an algorithm that calculates everyone’s performance together at the same time based on the games you’ve played, how the opponents you played against ended up faring in subsequent games, etc. As such, medals will only be updated once per week, to allow for analysis of a wide set of match data together at once for a more accurate review of your skill (rather than a fixed numerical addition/subtraction on a per game basis).
In order to make sure there are enough data to cross reference with other players, you must play at least 7 games in order to be eligible to receive a rank for that week. If at any time you didn’t have 7 games played in the previous week, your medal will be marked as undefined until you play enough and earn a new medal the following Tuesday.
The ranked queue will first open next Tuesday, October 15th at 8PM GMT. The first medals will be granted globally the following Tuesday, October 22nd 8PM GMT. You’ll have a panel that shows you the history of your previous medals.
[ General Changes ]
– Added a 3rd casting mode, Quick Cast (shows range/radius/etc on key down, then on key up acts like Instant Cast). The three casting modes are now Instant Cast, Quick Cast, and Confirm Cast.
View attachment quick_cast_modes.mp4
– Added input buffering for ability usage (so if you cast an ability and then quickly cast another ability during its cast time, the next one will fire instead of the input being dropped)
View attachment input_buffering.mp4
– Now displaying a unique ID for builds in the description section of the build browser. You can click on it to copy the Build ID to the clipboard to share specific builds with friends.
– If you enter a Build ID in the search box of the build browser, it will show all of the builds for the current hero by the author of that build.
– For private lobbies, added the ability to swap players on both teams with a button press. In addition players can be randomly shuffled across the two teams, and if lanes are being assigned, can be shuffled within the teams.
– Added “Allow Duplicate Heroes” setting in Private Lobbies
– Certain heroes now have a higher priority at being in dual lanes (Ivy and Dynamo atm)
– Added per-player voice volume slider (accessible by clicking on a player via the ESC menu)
– Pausing is no longer allowed in the first three minutes of the game
– Added Thai and Indonesian localization
– Replaced the temp Yamato VO with a new translation spoken by a native actress
– Added Stomp AoE range indication as the Walker is about to use the ability
– Updated the way status effects are shown above the healthbar
– Fixed troopers being unreliable to shoot while on the zipline
– Fixed an Unsecured Souls bug where it gave extra bounty directly to the dying hero carrying unsecured souls
– Fixed AFK kick detection not working properly
– Added Crit Bonus Scale tooltip to the Weapon stats in the shop
– Fixed ESC key not working on the private lobbies page
– Fixed respawn music not playing while spectating another player
– Fixed a bug where the bot that would pick up the Urn was not the closest one, just the one that was in the highest player slot
– Fixed Streamer mode not persisting between game relaunches
– Keybinds in settings now selects the hero you’re playing when you navigate to the Keybinds tab
– Rescue beam now shows heal indicator if you heal someone with it
– Fixed Debuff Reducer causing Teleporters to be faster
– Steam notifications moved to the top-left from the bottom-right, to avoid minimap overlap
– Continue to have mouse look enabled while M3 is pressed but before the ping wheel shows up
– Enabled Middle Mouse for “pinging” minimap
– Enabled the ability to middle mouse click players on the top bar
– Fixed Shiv’s Killing Blow sometimes sending him into orbit
– Fixed Shiv’s Killing Blow continuing to do damage while being teleported by Quantum Entanglement
– Fixed Quantum Entanglement’s camera position anims not being smooth
– Yamato’s Flying Strike now also cancels when the target is out of world (like with Quantum Entanglement)
– Fixed Pausing not working when using hero specific key binds
– Lash’s Death Slam now has clearer visual states to indicate when someone is successfully locked in
– Fixed some cases where Grey Talon’s trap effects would be stuck in the world
– Updated ground strike preview cone to have a little more information on shape & outer bounds
– Abandon Match is now only an available option once you have disconnected from the game server. Bringing up the menu while connected to a game now gives you the option to Disconnect rather than Abandon immediately
– Fixed issues with Bots not using ziplines properly
– Added Return Fire proc sound
– Added Metal Skin proc sound
– Updated McGinnis Heavy Barrage sound
– Added Guardian and Walker death notification sound for all players
– Improved panning resolution of bullet whizby sounds and shortened the max play distance to the local player
– Fixed hero death UI sound playing inconsistently
– Added bullet evasion sound effects
– Updated Kelvin weapon fire audio
– Updated Infernus weapon fire audio
– Improved clarity for hero roster selection VO
– Walker laser animation updated slightly, raising the forearms to better reveal the eye socket weakpoint to players on the ground
– Re-enabled weapon-specific reload sounds
– Abrams Life Siphon fades to 50% opacity after initial start to improve visibility
– Added Healing Rite cast sound
– Added Rescue Beam heal and pull loop sounds
– Added Health Nova cast sound
– Added Return Fire cast sound
– Revised Metal Skin cast sound
– Added Colossus cast and loop sounds
– Added echo to Echo Shard cast sound
– Added Silence Glyph cast and hit sounds
– Added Ammo Scavenger proc sound
– Added Restorative Shot proc sound
– Added Toxic Bullets proc variations
– Added a distance fade to Soul Shredder debuff effect and tweaked colors to reduce visual noise
– Improved visibility on Spiritual Overflow effects when heroes are airborne
– Reworked visual effects for puddle punch
– Updated “getting started” VO for the ability points tab to match the text
– Fixed a bunch of bugs that were impacting how VO was playing in a match. Now a bunch of hero VO that was previously getting squashed/cut off should play properly (for instance certain lines where allies commented on ability usage, the patrons giving compliments for assists/team healing, etc).
– The patron once again will warn you when your Walkers are under attack
– The patron now will sometimes offer words of encouragement when you level up instead of when you destroy a Guardian or Walker
– Increased the time you need to carry the urn before the urn nags about not being delivered
– Fixed more instances of the wrong name for a hero being called out
– If you’re Dynamo or Krill, you can now ping during your ult to alert your allies
– Mirage still loves the Djinn, but he yells about them less frequently
– Added new custom charge and light melee and parry animations for Bebop
– Added improvements for meleeing while using Siphon Life (book now floats and hand makes a fist)
– Updated Grey Talon root effect for trap
– Updated Grey Talon updated firing, projectile, impact effects
– Updated Rain of Arrows effects
– New heavy melee anims added to Mo & Krill and Ivy
– Adjusted Trooper tracer and muzzle effects for better alignment and lower visual noise
– Adjusted Lady Geist Life Drain to lower visual obstruction but increase awareness when it first latches
– Inferno Catalyst effect revisions to help show range better
– Trooper death effects resolve quicker and more cleanly
– Mirage Djinn’s Mark effects revisions to reduce noise on the victim and appear more clearly for Mirage
– Soul jar effect carry and dropoff revisions to reduce visual noise for carrier
– New Imports Building
– New Taxi Stand building
– Replaced old retaining wall
– Replaced block-in park bridges
[ Misc Gameplay ]
– Troopers attack range vs Lane Guardians reduced from 13.5m to 12m (they get closer to it)
– Players now need to be within 19m (above the ramp) to attack a Lane Guardian
– Guardians now take 70% less damage from troopers at the start of the game; this reduces by 10% per minute (max at +30% increased damage at 10 min)
– Guardian damage vs players increased by 20%
– Medium Camps spawn time changed from 7 min to 5 min
– Hard Camps spawn time changed from 7 min to 8 min
– Teleporters open time changed from 10 min to 8 min
– Trooper spawn/bounty lane end time changed from 10 min to 8 min
– Vaults spawn time/interval changed from 10/5 to 8/4
– Golden Statues and Breakables spawn time changed from 3 min to 2 min
– Golden Statues bonuses upgrade time changed from 15 min to 10 min
– Golden Statue Health buff increased from 15/20 to 20/30
– Golden Statues now have a tier 3 upgrade at 25 minutes (+2.5% Fire Rate, +8% Ammo, 1.5% CD Reduction, +7% Weapon Damage, 40 Health, +5 Spirit Power)
– Mid Boss now has 15 regen
– Mid Boss creep buff rescaled from 70% to 50/70/90% for the 1/2/3rd mid boss death (further deaths don’t increase)
– Mid Boss rejuv respawn rescaled from 50% to 40/50/60% for the 1/2/3rd mid boss death (further deaths don’t increase)
– Urn now causes the runner to be revealed on the minimap
– Heavy Melee against the urn runner now causes them to drop the urn
– Urn delivery now gives each player on your team a Golden Statue permanent buff
– Urn bounty increased by 15%
– Urn now falls down from the sky a little bit faster
– Comeback formula weighted a bit less on team vs team net worth calculation and more on the strength of the dying hero (regardless of lead)
– Percentage of deniable orbs from objectives for Guardian/Walker/Patron/Shrines rescaled from 54.55/66.67/100/0% to 35%
– Shields no longer reduce damage or get depleted by NPC units (Troopers, Bosses etc, but still takes damage from player summoned units)
– All heroes’ movespeed increased by 0.3 (Enduring Speed reduced by 0.3)
– Bullet and Spirit Lifesteal now stack diminishingly
– Teleporters now grant +3 m/s for 5s after arriving at the other side
– Updated teleporter locations

– Moved teleporters to travel between outer lane Walkers

– Added teleporters in the underground tunnels

– Changed underground teleporters to go between Subway and Tunnel on the same side of the map
– Widened stairs from Shrines back to the player spawn area
– Added ledge to mantle back up to the player spawn area from the pit
– Added bridge and stair to the upper level of the Subway Entrance building from the outer lane Walker arenas
– Added upper level connection through the Subway Entrance building

– Moved Guardians back slightly further from stairs down to the canal
– Widened channels surrounding Mid Temple slightly
– Widened archways between Mid Temple channels

– Garage and Night Club: Changed ropes so that they take you to the second floor and added back stairs to take you to the roof
[ Weapon Items ]
– Monster Rounds: Weapon Damage vs NPCs reduced from 35% to 30%
– Restorative Shot: Weapon Damage reduced from 8% to 7%
– Basic Magazine: Ammo increased from 24% to 26%
– Melee Charge: Cooldown increased from 10.5s to 16s
– Long Range: Ammo increase from 20% to 25%
– Tesla Bullets: Spirit scaling increased from 0.13 to 0.16
– Alchemical Fire: Now behaves like other grenades and does not bounce off walls
– Alchemical Fire: Base DPS increased from 45 to 55
– Toxic Bullets: Buildup is now 15% slower
– Frenzy: Low HP threshold increased from 40% to 50%
– Ricochet: Range reduced from 14m to 11m
– Silencer: Spirit Power increased from 12 to 18
– Vampiric Burst: Added ammo on active increased from +50% to +75%
– Vampiric Burst: Cooldown reduced from 37s to 34s
– Spiritual Overflow: No longer grants +20% Fire Rate
– Spiritual Overflow: Upon full build-up, grants +35% Fire Rate
– Spiritual Overflow: Activated Spirit Power increased from +45 to +50
[ Vitality Items ]
– Healing Rite: Regen duration increased from 17s to 19s (same total heal)
– Extra Regen: Regen increased from 2.8 to 3
– Extra Regen: Ammo increased from 8% to 10%
– Extra Stamina: Stamina Recovery increased from 14% to 16%
– Extra Stamina: Fire Rate reduced from 7% to 6%
– Extra Stamina: Now gives +25 Health
– Extra Health: Weapon Damage increased from 5% to 6%
– Enduring Speed: Movespeed bonus reduced from 1.4 to 1.1 (all heroes movement speed increased by 0.3)
– Enduring Speed: Slow resist reduced from 40% to 35%
– Restorative Locket: Spirit Resist increased from 8% to 10%
– Restorative Locket: Now grants +1 Sprint
– Return Fire: Cooldown increased from 25s to 30s
– Return Fire: Active bullet resist reduced from 25% to 20%
– Health Nova: Spirit Power increased from +4 to +6
– Combat Barrier: Weapon Damage reduced from 25% to 22%
– Fortitude: Health increased from +300 to +325
– Lifestrike: Heal increased from 55% of melee damage to 65%
– Superior Stamina: Stamina Recovery increased from 20% to 25%
– Veil Walker: Speed increased from 3 to 4
– Majestic Leap: Cooldown increased from 23s to 26s
– Rescue Beam: Cast range reduced from 36m to 32m
– Leech: Weapon Damage increase from +15% to +20%
– Leech: Spirit Power increased from +12 to +18
– Siphon Bullets: HP Steal Per Bullet increased from 45 to 50
[ Spirit Items ]
– Extra Spirit: Spirit Power increased from 9 to 10
– Ammo Scavenger: Spirit Power Per Soul reduced from 2 to 1
– Ammo Scavenger: Max Stacks increased from 10 to 20
– Withering Whip: No longer grants +50 Health
– Withering Whip: Now grants +100 Bullet Shield
– Withering Whip: Cooldown reduced from 26s to 22s
– Cold Front: Cooldown reduced from 34s to 28s
– Mystic Vulnerability: Fixed it stacking with Escalating Exposure
– Slowing Hex: Slow reduced from 30% to 25%
– Improved Spirit: Spirit Power increased from +23 to +28
– Improved Burst: Max Health damage reduced from 9% to 7%
– Knockdown: Cooldown reduced from 48s to 40s
– Ethereal Shift: Can no longer end it early
– Torment Pulse: Pulse interval is now fixed and does not get reduced with cooldown reduction
– Superior Cooldown: Now grants +100 Spirit Shield
– Escalating Exposure: Spirit Resist On Damage reduced from -15% to -12%
– Escalating Exposure: Amp Per Stack reduced from 6% to 5%
– Escalating Exposure: Duration reduced from 15s to 12s
– Refresher: Cooldown increased from 212s to 230s
– Mystic Reverb: Slow reduced from 50% to 40%
[ Hero Changes ]
– Abrams: Base health reduced from 600 to 570
– Abrams: Health per boon increased from 32 to 34 (1048 vs 1046 total)
– Abrams: Fixed shoulder charge sensitivity bugs that allowed you to turn more than intended
– Abrams: Seismic Impact now allows for some very minor movement to help nudge around small objects
– Bebop: Sticky Bomb growth increased from 2.5% to 4% per stack
– Bebop: Sticky Bomb now loses 2 stacks on death
– Bebop: Sticky Bomb now has 15 max stacks
– Bebop: Hook range increased from 25m to 30m
– Bebop: Hook now also hits enemy troopers, killing them instantly
– Bebop: Fixed some cases where Hook would grab players from around corners
– Bebop: Hyper Beam movement slow reduced from 30% to 25%
– Bebop: Hyper Beam duration no longer scales with Spirit Power
– Bebop: Hyper Beam duration increased from 8s to 10s
– Bebop: Uppercut now applies a 15% Fire Rate slow in the landing radius for 5s. Scales with Spirit Power (0.2)
– Dynamo: Quantum Entanglement cooldown increased from 12.5s to 15s
– Dynamo: Quantum Entanglement T3 now also also reduces cooldown by 4s
– Dynamo: Fixed Kinetic Pulse T2 tooltip to clarify that it affects bullets only and not melee damage
– Grey Talon: Arrow cycle time increased from 0.45s to 0.55s (overall dps unchanged)
– Grey Talon: Fixed Rain of Arrows alternate cast causing you to hit the ground soon after cast
– Grey Talon: Fixed Guided Owl colliding with nearby objects during cast
– Grey Talon: Fire Rate no longer scales with Spirit Power
– Grey Talon: Base bullet damage now scales with Spirit Power (0.1)
– Grey Talon: Guided Owl 3s grace period for kill increased to 4s
– Grey Talon: Fixed Guided Owl grace period still requiring that he gets the kill, rather than the target just die
– Grey Talon: Movespeed no longer scales with Spirit Power
– Grey Talon: Base stamina increased from 3 to 4
– Haze: Fixation max stacks increased from 30 to 40
– Haze: Fixation T3 reduced from +0.2 to +0.15
– Haze: Bullet Dance no longer grants +15% Fire Rate
– Haze: Bullet Dance base ability now grants 2 Targets Hit Per Shot
– Haze: Bullet Dance base ability no longer grants +25% Evasion
– Haze: Bullet Dance T3 now grants +40% Evasion and +2 Bullet Dance Speed
– Infernus: Catalyst Damage Amp reduced from 25% to 20%
– Infernus: Catalyst T3 Damage Amp increased from 15% to 20%
– Ivy: Improved default camera position
– Ivy: Take Flight control keys are now similar to Vindicta’s
– Ivy: Fixed some issues with control on Take Flight when near a wall
– Lady Geist: Fixed a bug that could cause some units to take more damage than intended with Essence Bomb when multiple targets are hit
– Lady Geist: Life Drain can now be alternate-casted on allied heroes
– Lady Geist: Added double tap accidental protection for Life Drain to help against instant cancellations
– Lady Geist: Malice slow duration reduced from 6s to 4s
– Lady Geist: Malice amp duration reduced from 16s to 13s
– Lady Geist: You can now see how many Malice stacks you have on you as the opponent
– Lash: Base bullet damage reduced from 10 to 9
– Lash: Flog Heal vs heroes reduced from 80% to 70%
– Lash: Flog Heal vs creeps reduced from 30% to 25%
– McGinnis: No longer has +25% Spirit Resist
– McGinnis: Now has +15% Bullet Resist
– McGinnis: Mini Turrets T1 no longer grants +1 charge
– McGinnis: Mini Turrets duration reduced from 30s to 24s
– McGinnis: Mini Turrets cooldown reduced from 30s to 24s
– McGinnis: Mini Turrets health scaling reduced from 30% to 20%
– McGinnis: Mini Turrets recharge time reduced from 5s to 3s
– McGinnis: Mini Turrets cast range increased from 15m to 20m
– McGinnis: Mini Turret damage reduction against troopers/neutrals increased from -40% to -50%
– McGinnis: Mini Turret damage reduction against objectives increased from -60% to -70%
– McGinnis: Fixed Ricochet not bouncing off of Mini Turrets
– McGinnis: Mini Turret spawn time reduced from 1s to 0.25s
– McGinnis: Mini Turret attack delay reduced from 0.35s to 0.2s
– McGinnis: Heavy Barrage radius increased from 4.5m to 5m
– Mirage: Tornado now uses a range for its travel distance instead of a travel duration (scales with range increase)
– Mirage: Enemies that have already been hit by Fire Scarabs now let the next scarab projectile pass through them
– Mirage: Djinn’s Mark base damage reduced from 16 to 12
– Mirage: Djinn’s Mark scaling from spirit power increased from 0.4 to 0.55
– Mirage: Djinn’s Mark reveal duration increased from 2s to 3s
– Mirage: Traveler now causes your camera to move to the destination during the channel
– Mirage: Traveler T1 is now “+2 m/s” (was -20s cd)
– Mirage: Traveler T2 is now “-30s cd” (was +2 m/s)
– Mirage: Traveler T3 fire rate increased from 20% to 30%
– Mo & Krill: Combo T1 now grants +30% Bullet Resist While Channeling (no longer grants -28s CD)
– Mo & Krill: Combo cooldown reduced from 95s to 75s
– Paradox: Bullet growth per boon increased from 0.33 to 0.45
– Paradox: Time Wall bullet duration reduced from 1s to 0.7s
– Paradox: Fixed Time Wall not being spawned when looking down while casting
– Paradox: Paradoxical Swap cooldown increased from 48s to 65s
– Paradox: Paradoxical Swap range reduced from 30m to 25m
– Paradox: Paradoxical Swap T1 now reduces cooldown by 15s
– Paradox: Paradoxical Swap T3 now increases range by 20m
– Paradox: Pulse Grenade radius reduced from 7m to 6m
– Paradox: Pulse Grenade Damage Amp per Stack increased from 5% to 6%
– Paradox: Pulse Grenade T3 no longer increases Damage Amp by 2%
– Paradox: Pulse Grenade T3 now also increases the radius by 1m per pulse
– Pocket: Shotgun falloff start reduced from 22m to 16m
– Pocket: Enchanter’s Satchel damage now respects line of sight
– Pocket: Enchanter’s Satchel now shows an aoe indicator for Pocket while channeling
– Pocket: Affliction DPS Spirit Power scaling reduced from 0.4 to 0.34
– Pocket: Barrage radius reduced from 6.5m to 4.5m
– Pocket: Barrage T3 now also increases radius by 2m
– Seven: Base regen increased from 1.5 to 3
– Seven: Movespeed scaling with Spirit Power reduced from 0.028 to 0.02
– Seven: Lightning Ball T3 increased from +1m to +2m
– Shiv: Slice and Dice Spirit damage scaling increased from 1.2 to 1.3
– Shiv: Slice and Dice T1 improved from -3.75s to -4s
– Shiv: Rage decay rate reduced from 0.35 to 0.25
– Shiv: Rage buffer duration increased from 7s to 12s (how long it stays before starting to decay)
– Vindicta: Reverted recent falloff damage changes
– Vindicta: Fall off increased from 58m (default) to 64m
– Vindicta: Bullet damage growth per boon reduced from 0.79 to 0.55
– Vindicta: Flight duration no longer scales with Spirit Power
– Vindicta: Flight T2 now increases flight duration by 6s
– Vindicta: Flight bonus move speed above base now scales at 50% effectiveness
– Vindicta: No longer has -10% base bullet resist
– Vindicta: Health growth per boon reduced from 20 to 15
– Vindicta: Gun cycle time increased from 0.22 to 0.26 (dps rescaled to remain the same, after the above changes are calculated in)
– Vindicta: Stake duration reduced from 2s to 1.75s
– Vindicta: Assassinate bonus souls is now unsecured
– Vindicta: Shooting while flying now has similar speed impact as on the ground
– Vindicta: Flight air acceleration decreased a little
– Vindicta: Crow Familiar % damage no longer affects Mid Boss
– Viscous: Goo Ball no longer triggers on hit effect while in Ethereal Shift
– Viscous: Fixed Superior Stamina dash count not working with Goo Ball
– Viscous: Goo Ball stun duration reduced from 1s to 0.7s
– Viscous: Splatter base damage reduced from 100 to 90
– Viscous: Splatter T2 reduced from +70 to +60
– Viscous: Splatter Spirit damage scale increased from 1.5 to 1.9
– Viscous: Fixed Instant Cast not working for Puddle Punch
– Warden: Alchemical Flask cooldown reduced from 14s to 12s
– Warden: Alchemical Flask damage increased from 55 to 65
– Warden: Alchemical Flask T1 is now +1 Stamina Reduction
– Warden: Alchemical Flask T2 is now +50 Damage
– Warden: Last Stand channel duration reduced from 2.2s to 2s
– Warden: Last Stand range increased from 12m to 13m
– Wraith: Card Trick spirit scale reduced from 1.2 to 1.1
– Wraith: Card Trick generation via melee reduced by 50%
– Yamato: Power Slash cooldown increased from 8.5s to 10.5s
– Yamato: Power Slash T2 now also reduces cooldown by 2s
– Yamato: Shadow Transformation no longer grants you bullet and spirit resist
– Yamato: Shadow Transformation duration reduced from 4.5s to 4s
- September 17, 2024 (View Original Post)
- Yoshi
– Fixed players being able to exploit soul sharing across multiple lanes to earn more souls than intended. The way the fix is implemented is that each player can only be considered for an enemy trooper death event 4 times per wave number during the laning phase.
– Fixed troopers sometimes not dying after doing their death flash state
– Fixed Unstoppable state not preventing fire rate reductions
– Fixed Grey Talon’s Charge Shot and Vindicta’s Assassinate cameras not working properly
- September 14, 2024 (View Original Post)
- Yoshi
– Bebop: Hyper Beam cooldown increased from 117 to 130
– Bebop: Hyper Beam T1 reduced from -38s to -30s
– Bebop: Hyper Beam end radius reduced from 5m to 4m
– Bebop: Hyper Beam slow reduced from 40% to 30%
– Bebop: Hyper Beam DPS reduced from 220 to 205
– Bebop: Hyper Beam DPS spirit scaling reduced from 3 to 2.7
– McGinnis: Medicinal Specter radius spirit power reduced from 0.07 to 0.05
– Ammo Scavenger: Buff duration reduced from 40s to 35s
- September 12, 2024 (View Original Post)
- Yoshi
[ General Changes ]
– Matchmaking is now open 24/7 for all regions
– Added new minimap
Updated base asset and added new unique Hero Icons
Neutral Camps are now represented by a highlight glow on the buildings they are located within
The Orange Lane (Orchard) is now the Green Lane (Greenwich)
– Added a new behavior system. Players can temporarily lose access to certain capabilities in the game. The controls include Matchmaking, Voice Chat, Text Chat, Pausing, and Reporting. The system for tracking is active now, however we will wait on most penalties for a few days as we review the results.
– There is now a low priority queue. The primary way to enter this is through abandoning games, but it can include other behavior. You must complete the required amount of games (escalates based on low priority frequency) to be able to return to using matchmaking normally.
– Regularly misreporting players will result in you losing the reporting function and may in some cases cause you to go into low priority as well.
– New players that are queued solo will only match with other new players until they get 4 wins
– The lane allocation of 1-1-2-2- and 2-2-1-1 will no longer be a possible setup
– A 6 player party will no longer match against solo players. This may result in longer queue times for 6 stacks.
– AFK players will be automatically kicked out after a few minutes
– Abandon Match dialog is now more clear about consequences of leaving
– Abandon Match now has a time delay before you can click it to help protect against some accidental cases
– Added custom hotkeys per hero
– Bounce Pad visuals have been replaced with a wind fan (no mechanic changes). The effects also indicate the travel path.
– Added little spirit frog legs to the Soul Urn
– Orange zipline is now green
– Space Bar no longer cancels abilities. Abilities can be pressed again to cancel the ones that have a cancel state.
– The Alternate Cast modes “Modifier Button” and “Alternate Cast Button” have had their behaviors merged
– Added UI button hints when using “Alternate Cast Button” in some extra cases
– Added a slider for Double Tap Alternate Cast timing
– Added a slider for Press and Hold Alternate Cast required time
-Changes to Scoreboard (TAB) and Extra Info (ALT)
Previously there was a lot of crossover between the TAB and ALT modes during gameplay. In this update we have separated the behavior of these two modes to better serve different functions. The keys used for each of these modes can be swapped within Keybinds Settings.
Scoreboard (TAB):
– Enables cursor mode
– Displays Scoreboard
– Displays Damage Summary
– Allows minimap ping and draw
Extra Info (ALT):
– No longer enables cursor mode
– Quick-upgrade Abilities (ie. ALT+1) each of these can be individually remapped
– Can now more easily map ALT as an Alternate Cast button
– Displays extra information on HUD (ie. Zipline Speed Boost Cooldown) – we plan to expand upon this in future updates
– Client performance improvements
– Game now automatically starts preloading the map once the client is launched, to help reduce load time for most users
– Sand Box orb practice area now displays the time in milliseconds that you hit the orb after spawning
– Added a console command (private_lobby_create) to allow players to create custom lobbies using our servers. This has very temp UI. Once we add a real UI to it along with some misc features, we’ll add a non-console way to host custom lobbies.
– Upgrade ability keys are now customizable (Current defaults are ALT+1, ALT+2, etc)
– Adjusted Midboss low health roar sound to be more distinct from spawn sound
– Added Maximum FPS Sliders for Dashboard and In-Game
– Removed Pause limit for hero testing, coop bot matches, and the tutorial
– Added support for launching the game in a secondary monitor properly
– Fixed friends menu scrolling up automatically when it shouldn’t
– Fixed being unable to invite offline users to a party
– Fixed invite tooltips on friends menu not being positioned correctly
– Metal Skin effects revisions
– Seven’s Static Charge effects improvement to make the boundary more clear
– Updated medic healing beam colors to be consistent with other heals
– Melee troopers no longer play swipe effect (to reduce some unnecessary noise)
– Added better indication when all four active slots are full
– Updated Ice Dome to fix some performance related issues
– Updated Torment visual effects to reduce some noise
– Added sound for Tesla Bullets proc
– Added sound for Toxic Bullets proc
– Divine Barrier wings no longer fully opaque
– Reduced intensity of last hit status effect
– Updated Echo Shard sound effects
– Added low ammo indication sound
– Improved clarity for Seven casting and channeling sounds
– Updated Refresher effects colors from green to purple
– Minor updates to Abram’s Seismic Impact to resolve some states faster to reduce visual noise
– Updated Lady Geist Blood Bomb, Life Drain, Malice, and Soul Exchange sounds
– Added Shoulder Charge wall impact effects
– Changed open mic audio settings to allow open mic to opt in to team chat or party chat
– Updated effects for the Warp Stone bullet resist buff
– Added Lucky Shot proc sound effect
– Updated Berserker buff effects
– Adjusted Shiv’s running reload animation
– Added wall impact animation for Abram’s Shoulder Charge
– Lowered gun arm during Abram’s jump animation to not obscure reticle
– Soul Jar return location effects will change color based on the captured state of the Soul Jar
– Lady Geist Blood bomb revisions to improve visibility in team fights
– Improved visibility of heroes caught in the Singularity
– Distance field shadows and AO no longer visible behind cosmic veils
– Added sliders for FSR and FSR2 sharpness
– Updated Wraith, Grey Talon, and Infernus VO
– Walker AoE Stomp has new effects
– Viscous Splatter effects have been adjusted
– Revised Silencer cast and duration sounds
– Added Rebirth channel and revive sounds
– Added Infuser cast sound
– Audio bug fixes related to switching spectating targets
[ Misc Gameplay ]
– Orbs now favor the claimer rather than the denier when both impact within a very narrow window of each other
– Flex Slot moved from “First Walker” to “Two Walkers”
– All ability and item cooldowns increased by 6% globally
– Max respawn time now happens at 35 minutes rather than 40 minutes
– T4 Items Cost reduced from 6300 to 6200
– Shield regeneration time reduced from 60s to 50s
– Wall Jump activation has been made more lenient
– Wall Jump launch angle can now be steered a bit more
– Jump shooting lockout period reduced from 0.25s to 0.15s
– Souls from bosses now appear much more spread out
– Rope climbing speed increased from 13 to 14
– Taking non-dot damage while on a rope slows you by 30%
– Improved Heavy melee hit registration
– Mid Boss warning now happens at 60% instead of 50%
– Walker beam max range (the sticky portion after being acquired) reduced by 20% (50m to 40m)
– Successful Parry CD reduced from 0.5s to 0.25s
– Fixed Alt Fires not working with conditional bonuses (like Close Range)
– Melee trooper hitbox improved
– Fixed Medic Troopers sometimes using their heal on Guardian boss
– Fixed multiple heroes getting the power-up bonus by standing on top of it before spawns
– Fixed your gun reloading down to a smaller magazine when reloading with higher ammo than your max
[ Weapon Items ]
– Headshot Booster: Bonus damage reduced from 45 to 40
– High-Velocity Mag: Weapon Damage reduced from 14% to 12%
– Restorative Shot: Healing from heroes increased from 35 to 40
– Restorative Shot: Healing from troopers increased from 10 to 15
– Hollow Point Round: Conditional Weapon Damage increased from 20% to 22%
– Rapid Rounds: Fire Rate reduced from 12% to 9%
– Rapid Rounds: No longer provides -50 Max Health
– Active Reload: Lifesteal reduced from 22% to 20%
– Mystic Shot: Spirit damage now considers bullet falloff
– Mystic Shot: Cooldown reduced from 6s to 5s
– Berserker: Bullet Resist reduced from 8% to 7%
– Long Range: Bullet Shield increased from +90 to +140
– Melee Charge: Charge distance bonus is moved to innate section
– Melee Charge: Passive now has a 8s cooldown
– Melee Charge: When passive triggers, you deal bonus +20% Melee Damage
– Melee Charge: Now gives a UI indication when reload procs
– Soul Shredder Bullets: Weapon Damage increased from 6% to 7%
– Fleetfoot: Active move speed reduced from 4 to 3
– Fleetfoot: Cooldown reduced from 22s to 18s
– Fleetfoot: Health increased from +75 to +90
– Warpstone: Range reduced from 13m to 11m
– Heroic Aura: Active movement speed bonus reduced from 3 to 2
– Burst Fire: Now provides +70 Health
– Sharpshooter: Bullet Health increased from +175 to +200
– Hunter’s Aura: Bullet Resist reduction reduced from -10% to -9%
– Titanic Magazine: Bullet Resist increased from 15% to 18%
– Alchemical Fire: Spirit Power increased from +7 to +11
– Crippling Headshot: Debuff duration reduced from 5s to 4s
– Lucky Shot: Bonus Damage increased from 80% to 90%
– Glass Cannon: Max stacks increased from 5 to 7
– Silencer: Damage increased from 15% to 20%
– Frenzy: Linger duration increased from 4s to 6s
[ Vitality Items ]
– Healing Rite: Now grants +3 Spirit Power
– Enduring Spirit: Spirit Lifesteal increased from 8% to 10%
– Melee Lifesteal: Melee damage reduced from 15% to 13%
– Health Nova: Now requires Healing Rite
– Health Nova: Now grants +4 Spirit Power
– Health Nova: Range reduced from 18m to 15m
– Divine Barrier: Bullet Shield shield reduced from 300 to 260
– Divine Barrier: Spirit Shield shield reduced from 300 to 260
– Rescue Beam: Heal reduced from 30% to 26%
– Rescue Beam: Cast range reduced from 45m to 36m
– Rescue Beam: No longer requires Healing Rite
– Fortitude: Lane troopers do not reset the passive regen timer
– Lifestrike: Melee damage reduced from 40% to 35%
– Majestic Leap: Cooldown reduced from 24s to 22s
– Metal Skin: Cooldown reduced from 22s to 20s
– Inhibitor: Fixed damage reduction on bullets not being reduced by a percentage properly
– Colossus: Radius increased from 10m to 12m
– Colossus: Cooldown reduced from 45s to 35s
– Phantom Strike: Damage reduced from 150 to 75
– Phantom Strike: Spirit Power scaling reduced from 2 to 1
– Soul Rebirth: No longer grants 20% Weapon Damage
– Soul Rebirth: Cooldown Reduction reduced from 18% to 15%
– Unstoppable: Fixed not preventing Disarm properly
[ Spirit Items ]
– Spirit Strike: Melee damage reduced from 15% to 12%
– Spirit Strike: Debuff duration reduced from 13s to 11s
– Spirit Strike: Spirit Shield reduced from 100 to 80
– Spirit Strike: Regen reduced from 1 to 0.8
– Mystic Reach: Spirit Resist increased from 5% to 6%
– Mystic Reach: Ability Range increased from 15% to 16%
– Extra Spirit: Spirit increased from 8 to 9
– Ammo Scavenger: Neutral kills now count as a soul capture
– Ammo Scavenger: Buff duration increased from 35s to 40s
– Withering Whip: Fire Rate slow increased from 30% to 40%
– Slowing Hex: Projectile speed increased by 20%
– Quicksilver Reload: Damage increased from 50 to 65
– Surge of Power: Imbued ability now grants +10% Fire Rate when used (same 6s duration as the movespeed buff)
– Rapid Recharge: Now gains +12% Weapon Damage (T1 Extra Charge gives +6%)
– Improved Burst: Damage reduced from 10% of Max HP to 9%
– Improved Reach: Spirit Power increased from +6 to +8
– Torment Pulse: Health increased from +125 to +140
– Silence Glyph: Spirit Shield reduced from +200 to +150
– Echo Shard: Spirit Power increased from +8 to +12
[ Heroes ]
– Abrams: Fixed Seismic Impact getting stuck on ceilings like in the mid boss room
– Abrams: Shoulder Charge turn rate reduced a bit
– Abrams: Infernal Resilience reduced from 17% to 16%
– Abrams: Shoulder Charge stun time reduced from 1s to 0.85s
– Bebop: Uppercut no longer roots your hero during cast time
– Bebop: Can now keep firing if he jumps and his laser is already warmed up
– Bebop: Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies
– Bebop: Hook range reduced from 35m to 30m
– Bebop: Hyper Beam now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas)
– Dynamo: Rejuvenating Aurora no longer gets canceled when stamina is used
– Dynamo: Rejuvenating Aurora T3 reduced from 4% to 3.8%
– Dynamo: Kinetic Pulse T1 reduced from 40% slow to 35%
– Dynamo: Quantum Entanglement cooldown increased from 11s to 12s
– Grey Talon: Fixed issues with Charged Shot hitting targets behind walls
– Grey Talon: Fixed Guided Owl doing damage through buildings
– Grey Talon: Rain of Arrows Weapon Damage reduced from +7 to +4
– Grey Talon: Rain of Arrows T2 Weapon Damage reduced from +7 to +5
– Grey Talon: Bullet damage growth per boon increased from +1.46 to +1.8
– Grey Talon: Guided Owl cooldown increased from 110s to 120s
– Haze: Fixed issues with Sleep Dagger hitting targets behind walls
– Infernus: Base health reduced from 625 to 600
– Infernus: Flame Dash slow resistance increased from 30% to 50%
– Ivy: Fixed some control issues when flying near a wall
– Ivy: Air Drop silence and slow debuff duration reduced from 4.5s to 4s
– Kelvin: Arctic Beam fire rate slow reduced from 80% to 40%
– Kelvin: Arctic Beam movement slow reduced from 80% to 70%
– Kelvin: Objectives and Rejuvenator are now frozen and invulnerable when under frozen shelter
– Kelvin: Ice Path and Arctic Beam can now also be cancelled by hitting the ability key again
– Lady Geist: Essence Bomb T3 damage increased from 22% to 26%
– Lady Geist: Essence Bomb spirit scaling increased from 1.05 to 1.15
– Lady Geist: Fixed a recent bug with Malice that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others (it didn’t stack that way in any case)
– Lady Geist: Self Damage no longer consumes shields (general change)
– Lash: Ground Slam now allows you to turn during the descent
– Lash: Bullet growth from 1.15 to 0.9
– Lash: Ground Strike Damage spirit scaling increased from 0.78 to 0.85
– Lash: Ground Strike Damage Per Meter Spirit scaling increased from 0.045 to 0.05
– McGinnis: Medicinal Spectre radius reduced from 6m to 5m
– McGinnis: Medicinal Spectre radius now grows with Spirit Power (0.07)
– McGinnis: Can no longer wall jump from Spectral Wall
– McGinnis: Spectral Wall min range reduced from 7m to 6m
– McGinnis: Spectral Wall duration reduced from 6s to 5s
– McGinnis: Heavy Barrage spirit scaling increased from 0.3 to 0.35
– McGinnis: Heavy Barrage min range reduced from 7m to 6m
– McGinnis: Mini Turrets bullet travel speed increased
– Mo & Krill: Camera zooms out a little bit more when un-burrowing
– Mo & Krill: Can cast Scorn while using Combo
– Mo & Krill: Combo T2 reduced from +1s to +0.75s
– Paradox: Fixed issues with Paradoxical Swap hitting targets behind walls
– Pocket: Barrage amp per stack reduced from 7% to 6%
– Pocket: Bararge slow reduced from 40% to 30%
– Pocket: Added a brief lockout period on Flying Cloak to prevent accidental double clicks
– Seven: Base bullet resist reduced from 8% to 0%
– Seven: Bullet resist no longer scales with Boons
– Seven: Headshot reduction increased from 25% to 35%
– Seven: Storm Cloud damage reduced from 124 to 110
– Seven: Storm Cloud max radius reduced from 30m to 25m
– Seven: Storm Cloud cooldown reduced from 180s to 140s
– Seven: Storm Cloud audio is now a little clearer when it’s cast
– Shiv: Fixed issues with Serrated Knives hitting targets behind walls
– Shiv: Slice and Dice damage reduced from 125 to 105
– Shiv: Bloodletting Deferred Damage Cleared reduced from 50% to 40%
– Shiv: Killing Blow Bonus Damage from Full Rage reduced from +25% to +20%
– Shiv: Killing Blow T2 now also increases Rage Amp by +5%
– Vindicta: Base bullet damage reduced from 14 to 13
– Vindicta: Stake T1 duration reduced from +0.75s to +0.5s
– Vindicta: Assassinate bonus gold is now shared with assisters
– Vindicta: Crow Familiar now reduces bullet armor by 6%
– Vindicta: Crow Familiar impact damage reduced from 50 to 40
– Vindicta: Crow Familiar impact damage spirit scaling reduced from 1 to 0.8
– Vindicta: Crow Familiar spirit power duration scaling reduced from 0.04 to 0.03
– Vindicta: You can now use stamina while flying to get an impulse in the facing direction
– Vindicta: Space bar no longer exists the ability, you have to press the key again
– Vindicta: Assassinate now does 20% more damage when getting a headshot
– Vindicta: Assassinate scope ends when you are stunned
– Viscous: Puddle Punch now correctly knocks people in The Cube up in the air
– Viscous: Improved various issues with the camera
– Viscous: Puddle punch now telegraphs an effect before it forms
– Viscous: Base bullet damage reduced from 14 to 13
– Viscous: Splatter damage reduced from 110 to 100
– Viscous: Goo Ball turn rate improved a bit
– Viscous: Goo Ball stun frequency cooldown improved from 1.5s to 1.25s
– Viscous: Fixed Puddle Punch piercing Unstoppable
– Warden: Bullet growth reduced from 1.31 to 1.2
– Warden: Alchemical Flask debuff duration reduced from 7s to 6s
– Warden: Alchemical Flask radius reduced from 7m to 6.5m
– Warden: You gain 50% bullet resistance during the 2s ult channel
– Wraith: Card Trick damage reduced from 100 to 80
– Wraith: Card Trick spirit scaling increased from 1.2 to 1.5
– Wraith: Card Trick card projectiles spawn above the reticle rather than on the left side
– Yamato: Ammo now scales with Spirit Power (0.15)
– Yamato: Power Slash damage reduced from 170 to 160
– Yamato: Grapple post cast duration reduced from 0.5 to 0.2
– Yamato: Alt fire now fixed to work with conditional damage sources (point blank, pristine emblem, etc)
– Yamato: Shadow Transformation bullet and spirit resistance reduced from 55% to 40%
– Yamato: Can now interrupt Power Slash with parry
[ Map Changes ]
Inner Lane Changes:
– Added connections from the Shop to the front of the Department Store and the New York Oracle buildings
– Added veil in the opening at the front looking out toward the opposing side
– Added a cover barrier in front of the opening with the veil
– Moved the catwalk stair in front of the Department Store and New York Oracle closer to the Mid
Base Changes:
– Angled the walkway connection from the outer lane exits to the inner lane exits
– Added an overhang below the Patron position
– Added two juke closets facing the Patron
Rope Changes:
– Removed the exterior ropes from the Garage and Nightclub
– Replaced interior stairwells with ropes inside the Garage and the Nightclub that give access to the 2nd floor and roof
Rooftop Changes:
– Raised Apothecary and Imports rooftops to match heights of the Record Store and the Comedy Club
– Removed rooftop details from roofs that are not safe
– Added rooftop details to new valid rooftops
Miscellaneous:
– Changed collision on the shelves inside the Armory and Warehouse to improve shooting through them
– Replaced wall landing in front of the Nursery and the Market with an electrical box
Bug Fixes:
– Fixed breakable items outside the underground tunnel
– Removed some duplicate models, lights and geometry
– Fixed bug where the Hotel sign was replacing billboards on other rooftops
– Fixed rooftop details not aligned to the new height of the rooftops
– Fixed enemy team from being able to enter the base side passages
- (View Original Post)
- Yoshi
– Infernus: Flame Dash now has 30% Slow Resistance
– Ivy: Air Drop self cast time reduced from 2 to 1.3
– Seven: Storm Cloud: Spirit Power DPS scaling reduced from 0.8 to 0.7
– Viscous: Puddle Punch base cast range from 60m to 40m
– Viscous: Puddle Punch T2 damage from +50 to +35
– Viscous: Puddle Punch base cooldown increased from 24 to 28
– Viscous: Puddle Punch now knocks people less high into the air
– Viscous: Base clip reduced from 24 to 20, Alt Fire now requires 5 bullets
– Rope climb speed increased from 11 to 13
– Rope activation range increased from 2.2m to 2.4m
– Fixed an HTML parsing exploit with builds
- (View Original Post)
- Yoshi
[ General Changes ]
– Added a new Profile page that displays a breakdown of recent matches and all-time player and hero statistics (Note: the newly added stats ‘Souls Collected’ and ‘Healing’ are starting at 0 for all players)
– Added Report button to ESC menu player list to allow reporting of teammates in-game
– Improved visibility of report button on post-game screen
– You can now drag-and-drop items between categories in Builds
– Added search to the Public Builds list, you can search by keyword within build names
– Newly published hero builds now store the language of the build
– Added ‘Show All Languages’ checkbox in Public Builds list, can be unchecked to only see builds in your language
– Fixed issue with builds list not updating when changing between heroes in sandbox
– Added localization support for German, Polish, and Korean.
– Matchmaking window is now open 1 hour earlier on weekdays and weekends
– Players can only pause once per game
– A team can only pause at most 3 times in total amongst all the players
– The game application now flashes when the game is unpaused
– Various client and server performance improvements
– Added streamer setting to the options panel. Causes player names in the game UI panels to be hidden.
– Added a Melee Trainer bot in the ‘gym’ area of hero sandbox
– Added new “Game out of Date” status message at the top of the hud, so you can quickly know when there is an update rather than finding out at queue time
– Added a checkbox on the post game survey to make it not show again in the future
– Items now show their spirit power impact when using alt
– Fixed profile match history not remembering the history page you were on
– Added Heal Amp and Debuff Resist to the Vitality stats in the shop
– Hero details on the dashboard now show spirit information with alt, rather than requiring you to be in-game (this was added in a hotfix patch recently)
– The game will now prevent any quick ability upgrades for 2 seconds after death, to help prevent against accidental upgrades
– Can now reliably spectate a friend’s game via the Friendlist
– Miscellaneous fixes to friends and party menus
– Added unavailable state to Zipline UI when zipline is on damage cooldown
– Spectating controls now use Left/Right mouse buttons to switch between players on a team and space to switch teams. This now works with free cursor mode, and you can still click on portraits/minimap to spectate individual heroes.
– Added new respawn countdown music 5 seconds before respawn
– Added alternate shop music which plays in the neutral shop
– Spectator count is now shown in-game
– Player names are now shown to spectators
– Added object motion blur
– Optimized performance of distance field ambient occlusion
– Fixed selling an item not removing charges correctly. Now you can’t buy Extra Charge and immediately sell it and keep that readied charge.
– Fixed some tooltips not showing golden statue bonuses if it wasn’t the direct stat (i.e. you got fire rate but bullets per second didn’t show the golden statue)
– Fixed Sharpshooter showing up in stats for bullet velocity even though it doesn’t increase your bullet velocity
– Fixed a bug that caused items in the build page to not be dimmed when the shop was out of range
– Fixed bug with Lash not hearing his own Ground Strike impact explosion sound
– Added new effects for Withering Whip
– Updated Ethereal Shift effects
– Fixed the disarmed spinner not showing up on your crosshair when you get disarmed
– Fixed parts of Shiv’s coat being considered a headshot
– Build list will now refresh if you change heroes in the sandbox
– Fixed Zipline speed from Base Guardian killing and Zip booster ability not stacking properly
– Fixed Base Guardian boost not properly doing its ramp up and instead instantly being fast
– Added custom effects for Abram’s Seismic Impact T3 buff
– Fixed a bug where someone could be holding down M1 and still be attacking when the magic carpet arrives
– Updated Lash Grapple cast sound
– Added Decay impact sound
– Removed wind and city ambient looping sounds
– Volume and playback tweaks to one shot ambient sounds
– Removed vent sounds in places where vents had been removed
– Fixed some spectator music bugs
– Updated negative feedback sound for clarity
– Added hit confirm audio functionality to Warden’s Alchemical Flask
– Updated Majestic Leap sound
– Updated bounce pad sound
– Improved some Binding Word effects to be less noisy
– Increased charged melee volume and falloff for victims
– Reduced likelihood of irrelevant announcer and hero dialog lines playing during combat exchanges
– Improved clarity of Dynamo Singularity sound for team and opponents
– Updated Viscous primary fire sound
– Soul jar return effect tinted red like minimap to make it more clear it’s the return location
– Player’s low health screen effect more visible for longer if you’re below 20% of your max HP
– Teleporter model and effect updated
– Updated Alchemical Flask projectile effect
– Fixed Bebop being able to sprint while his gun is spun up
– Added new voice content for Seven and Lash
– Added Shadow Weave cast and ambush sounds
– Fixed bullets hitting the world immediately when looking sharply upward
– Fixed Sinner’s Sacrifice not always correctly animating
– Fixed an issue where some kill lines that were only intended for the killer were playing for the victim as well (killstreak taunts still play for everyone)
– Some heroes can now comment on being alone in enemy territory, losing sight of an injured enemy, or leaving their teammates alone in a lane
– Fixed a bunch of minor typos / grammar errors in various texts
– Added ‘Express’ state to zipline indicators when speed had increased from defeating Enemy Base Guardians
[ Misc Gameplay ]
– Added wall jumping (does not consume stamina, requires input direction away from the wall, can be done once)
– Moved a flex slot from “Set of enemy Base Guardians” to “All Enemy Lane Guardians”
– Added ropes to some buildings to let you climb up (hold jump key to latch onto them). Can shoot while hanging on them.
– A pair of teleporters has been added to the outer lanes at the midpoint (near the three red neutral creeps)
– Four teleporters have changed locations
– The upper floor teleporters have moved to the street level
– The interior teleporters have moved to the Bodega building and the Theater
– Teleporters are closed for the first 10 minutes (they look visually closed)

– Guardians no longer give 1 AP
– AP is now added to the following Soul levels: 3500, 5200, 8000, 9700
– Parry cooldown reduced from 6s to 5s
– Urn delivery sprint bonus increased from +2 to +3
– The minimum range the player must be to attack a walker is increased from 30m to 32m
– Golden Statues drop rate increased by 6%
– Replaced some bounce pads with ropes if the purpose was to go straight up
– Added two bounce pads next to sidelane walkers at cultural center and courthouse
– Added bounce pad from the Amber Orange/Sapphire Blue Walker walkway to the low roofs toward the Walker.

– Removed some rooftop zap volumes that damage players
– Several buildings have been made taller to make their rooftops out of bounds
– Several buildings have been made shorter to make them more accessible

– A few of the buildings have new passageways at higher floors that are along the way to the rooftop
– Breakable containers have been added to the new playable rooftops
– Juke closets have replaced the previous location of the upper floor teleporters
– The half of the underground tunnel towards the outer lanes has been made wider
– Tunnel walls now have the color of the lane that the exit is closest to
– Removed the archway leading to the underground shop
– Placed temporary signage for interior buildings and storefronts for future reference
– Two upper floor juke spots have been converted to passages through buildings
– Added a new upper floor juke spot to each side
– Stairwell from Amber Orange/Sapphire Blue Walker catwalk to the courtyard now less cramped
– Lowered the statue pedestals in the inner lanes outside of Mid
[ Weapon Items ]
– Monster Rounds: Bullet Resist vs NPC increased from 30% to 35%
– Hollow Point Rounds: Spirit Shield increased from +80 to +85
– Restorative Shot: Heal from heroes increased from 30 to 35
– High-Velocity Mag: Bullet Velocity reduced from +35% to +30% (now has an upgrade)
– Active Reload: Lifesteal reduced from 30% to 22%
– Active Reload: Buff duration reduced from 8s to 7s
– Kinetic Dash: Active Fire Rate reduced from 30% to 25%
– Long Range: Now grants +90 Bullet Shield
– Melee Charge: Now grants +1 HP regen
– Swift Striker: Now grants +10% Ammo
– Titanic Magazine: Bullet Armor increased from 10% to 15%
– Toxic Bullets: Heal Reduction increased from -55% to -65%
– Toxic Bullets: Bleed damage reduced from 6% to 5%
– Toxic Bullets: Now grants +100 Health
– Intensifying Magazine: Now steadily ramps back down to 0% when you stop shooting rather than instantly emptying
– Warp Stone: Active Bullet Resistance reduced from 40% to 30%
– Sharpshooter: Now grants +175 Bullet Shield
– Sharpshooter: No longer provides bonus headshot damage
– Sharpshooter: Weapon damage increased from 60% to 70%
– Burst Fire: Active duration increased from 3s to 4s
– Escalating Resilience: Max Bullet Resist increased from 36% to 40%
– Alchemical Fire: Cooldown reduced from 28s to 26s
– Heroic Aura: Active duration increased from 5s to 6s
– Added new T3 Weapon Item, Headhunter: Requires High-Velocity Mag. Grants +50% Bullet Velocity, +15% Weapon Damage and +150 Bullet Shield. Passive cooldown: Landing a headshot on heroes deals bonus +140 Damage, heals you for +8% Max HP and grants +2 m/s for 3 seconds. Cooldown: 6 seconds.
– Siphon Bullets: Weapon Damage reduced from 40% to 28%
– Frenzy: Ammo increased from +9 to +12
– Lucky Shot: Proc chance increased from 30% to 35%
– Ricochet: Bounce damage increased from 50% to 60%
– Ricochet: Fixed not applying spirit bonus damage from Vindicta and Wraith abilities
[ Vitality Items ]
– Melee Lifesteal: Effectiveness vs non-heroes increased from 35% to 40%
– Healing Rite: Cooldown reduced from 65s to 60s
– Divine Barrier: No longer grants +7% Bullet Resist
– Divine Barrier: No longer grants +1.5 Health Regen
– Divine Barrier: Now grants +1 Sprint
– Divine Barrier: Now grants +75 Health
– Divine Barrier: Now grants +8% Ability Range
– Combat Barrier: Now also grants +8% Fire Rate while active
– Enchanter’s Barrer: Now also grants +8% Cooldown Reduction while active
– Reactive Barrier: Duration reduced from 13s to 9s
– Healing Booster: Now has also 15% Heal Reduction Resist (Leech no longer has it)
– Healing Booster: No longer has +6% Bullet Resist
– Superior Stamina: Air Jump/Dash Distance reduced from +40% to +30%
– Metal Skin: Cooldown reduced from 25s to 22s
– Rescue Beam: Channel duration reduced from 3s to 2.5s
– Lifestrike: Effectiveness vs non-heroes increased from 35% to 40%
– Fortitude: Damage taken duration threshold reduced from 12s to 11s
– Veil Walker: Cooldown reduced from 18s to 17s
– Majestic Leap: Cooldown reduced from 26s to 24s
– Leech: No longer has 30% Heal Reduction Resist
– Unstoppable: Can now be cast while channeling
– Unstoppable: Cooldown reduced from 65s to 60s
– Soul Rebirth: Cooldown reduction increased from +15% to +18%
– Soul Rebirth: Now grants +12 Spirit
– Soul Rebirth: Fixed being able to purchase globally during its brief respawn period
– Soul Rebirth: Fixed the camera moving away from the player if you will respawn, rather than following the ragdoll
– Colossus: Slow increased from 25% to 35%
– Shadow Weave: Spirit Shield health increased from +200 to +300
– Shadow Weave: Spot radius reduced from 20m to 18m
– Phantom Strike: Cast range reduced from 30m to 25m
[ Spirit Items ]
– Ammo Scavenger: Health increased from +50 to +60
– Extra Charge: Cooldown reduction increased from +8% to +10%
– Spirit Strike: Debuff duration increased from 8s to 13s
– Spirit Strike: Spirit Shield increased from +85 to +100
– Extra Spirit: Health increased from +25 to +35
– Withering Whip: No longer grants +20% Ammo
– Withering Whip: Now grants +8% Fire Rate
– Withering Whip: Fire Rate slow reduced from -40% to -30%
– Withering Whip: Cooldown reduced from 40s to 25s
– Quicksilver: No longer has +10% Reload Time
– Suppressor: Health regen reduced from 3 to 2.5
– Suppressor: Fire Rate reduction reduced from -30% to -25%
– Improved Cooldown: Cooldown Reduction increased from 15% to 16%
– Duration Extender: Health regen increased from 1.5 to 1.75
– Slowing Hex: Projectile speed increased by 30%
– Slowing Hex: Cooldown reduced from 27s to 25s
– Rapid Recharge: Charge count reduced from +3 to +2
– Rapid Recharge: Faster Time Between Charges increased from +40% to +55%
– Rapid Recharge: Cooldown for charged abilities increased from +20% to +25%
– Knockdown: Delay reduced from 3s to 2s
– Knockdown: Stun reduced from 1.25s to 0.9s
– Knockdown: Cast range increased from 35m to 45m
– Silence Glyph: Duration reduced from 3.5s to 3s
– Torment Pulse: Spirit damage scaling increased from 0.2 to 0.24
– Surge of Power: Imbued Ability Spirit Power increased from +28 to +34
– Superior Duration: Non-Imbued duration increased from +24% to +26%
– Improved Spirit: Health Regen increased from 2 to 3
– Improved Spirit: Health increased from +75 to +100
– Improved Reach: Spirit Resist increased from +10% to +12%
– Curse: Duration reduced from 3.5 to 3.25
– Magic Carpet: You are now unslowable while on the Magic Carpet
– Magic Carpet: Cooldown reduced from 40s to 30s
– Magic Carpet: Barriers now last for 16s
– Echo Shard: Now grants +8 Spirit Power
– Escalating Exposure: Base Spirit Resist reduction increased from -12% to -15%
– Refresher: Now grants +8% Bullet Resist
– Boundless Spirit: Sprint reduced from +4 to +3
– Boundless Spirit: Now grants +25% Weapon Damage
[ Heroes ]
– Abrams: Infernal Resilience Regeneration Time increased from 16s to 18s (this is a nerf)
– Abrams: Now does pull ups on the zipline once again (this is a buff)
– Abrams: Fixed Shoulder Charge sometimes stunning enemies on stairs
– Abrams: Fixed Seismic Impact sometimes not going to the area selected
– Bebop: Gun range increased from 30m to 32m
– Bebop: Hook now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode.
– Bebop: Hyper Beam can now be canceled by using Parry
– Dynamo: Rejuvenating Aurora can now be canceled by using Parry
– Dynamo: Fixed Kinetic Pulse not traveling properly when cast near corners
– Dynamo: Gun damage reduced from 15 to 13
– Dynamo: Singularity cast time increased from 0.1 to 0.2
– Dynamo: Singularity range reduced from 9m to 8m
– Grey Talon: Charged Shot collision size reduced by 8%
– Grey Talon: Charged Shot base damage reduced from 105 to 100
– Grey Talon: Charged Shot T2 reduced from +70 to +65
– Grey Talon: Fire Rate now scales with Spirit (0.25)
– Grey Talon: Can now use multiple air dashes while using Rain of Fire
– Grey Talon: Immobilizing Trap root duration reduced from 2s to 1.25s
– Grey Talon: Immobilizing Trap now applies a 50% movement slow for 1 seconds after the root
– Grey Talon: Immobilizing Trap T2 changed from +1s Root to +2s Slow
– Haze: Base bullet damage increased from 5.3 to 5.6
– Haze: Sleep Dagger impact damage happens immediately, rather than after the brief drowsy period
– Haze: Sleep Dagger drowsy period before sleep kicks in increased from 0.25 to 0.35
– Haze: Sleep Dagger cooldown reduced from 27s to 25s
– Haze: Smoke Bomb radius reduced from 20m to 18m
– Haze: Fixation T2 max stacks increased from +30 to +40
– Haze: Bullet Dance now provides +2 Weapon Damage in the base ability (similar to the T1)
– Infernus: Reduced vertical reach on Flame Dash dps
– Infernus: Flame Dash speed is now affected by slows
– Infernus: Flame Dash trail now gets wider with Ability Range bonus
– Infernus: Flame Dash T1 duration reduced from 7s to 6s
– Infernus: Catalyst Damage Amplification reduced from 30% to 25%
– Infernus: Catalyst T3 Damage Amplification increased from +10% to +15%
– Infernus: Catalyst T2 reduced from +20% Lifesteal to +15%
– Ivy: Bullet damage growth per boon reduced from 0.55 to 0.5
– Ivy: Health growth per boon reduced from +41 to +35
– Ivy: Watcher’s Covenant T2 reduced from +3 m/s to +2
– Ivy: Air Drop no longer silences allies
– Ivy: Air Drop now causes allies to deal 50% less damage while being carried
– Ivy: Air Drop movement adjusted to be a little less frantic
– Ivy: Fixed Air Drop bomb disappearing if you cancel your ultimate after dropping it but before it lands
– Ivy: Air Drop self cast cast time increased from 1s to 2s
– Ivy: Air Drop max move speed reduced from 20 to 18
– Ivy: During Air Drop flight you can pitch up and down with Dash/Crouch buttons
– Ivy: Fixed getting stuck under bridges and in buildings while Air Drop flying
– Kelvin: Bullet radius increased from 5 to 6
– Kelvin: Base health growth per boon increased from +45 to +50
– Kelvin: Arctic Beam max slow increased from 60% to 80%
– Kelvin: Arctic Beam now affects soul orbs (secures/denies them)
– Kelvin: Arctic Beam T3 range reduced from 15m to 13m
– Kelvin: Fixed Ice Path jitter
– Kelvin: Frost Grenade T2 Heal increased from 135 to 145
– Lash: Improved firing arm position to be a little bit more out of the way from the reticle
– Lash: Grapple no longer gives a stamina charge on use
– Paradox: Fixed Paradoxical Swap still going through even if Paradox dies during it
– Pocket: Barrage amp reduced from 8% to 7% per stack
– Pocket: Fixed Barrage amp visual not showing properly
– Seven: Static Charge radius increased from 5m to 6m
– Seven: Static Charge T2 radius increased from +7m to +8m
– Seven: Storm Cloud spirit power scaling reduced from 1.1 to 0.8
– Seven: Storm Cloud time to reach maximum radius reduced from 6s to 3s
– Seven: Storm Cloud Now provides +20% Bullet Resistance in the base ability
– Shiv: Bullet damage growth per boon reduced from 0.5 to 0.4
– Shiv: Gun falloff range reduced by 10%
– Shiv: Health growth per boon reduced from +41 to +35
– Shiv: Slice and Dice T2 reduced from +100 to +85
– Shiv: Slice and Dice T3 now considers creeps for only half value
– Shiv: Bloodletting deferred damage reduced from 35% to 30%
– Shiv: The targeting UI for Shiv’s Killing Blow is now more clear about when the target will be killed
– Vindicta: Stake duration reduced from 2.25s to 2s
– Vindicta: Crow Familiar Spirit Power duration scaling reduced from 0.05 to 0.04
– Vindicta: Fixed left clicks sometimes deselecting the ability when charges aren’t ready
– Viscous: Primary Fire redesigned to make it more usable and have improved damage and scaling
– Viscous: Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot
– Viscous: Splatter Spirit Scaling increased from 1.4 to 1.5
– Viscous: Splatter Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50%
– Viscous: Puddle Punch damage increased from 100% to 110% of Light Melee
– Viscous: Puddle Punch T2 is now +50 damage and +20% movement slow (was -10s cooldown)
– Viscous: Puddle Punch T3 is now -12s cooldown (was +80 damage and +20% movement slow)
– Viscous: Puddle Punch: delay before punch increased from 0.25s to 0.35s
– Viscous: Goo Ball Spirit Scaling increased from 1.05 to 1.3
– Viscous: Goo Ball acceleration increased
– Viscous: Goo Ball base turn radius and turn radius after bouncing has been increased
– Viscous: Fixed a bug where Goo Ball would have the direction and trail particle stuck on
– Warden: Base movement speed reduced from 6.5 to 6
– Warden: Fire Rate scaling with spirit reduced from 0.375 Fire Rate per Spirit to 0.3
– Yamato: Power Slash max damage time requirement reduced from 1.5s to 1.4s
– Yamato: Power Slash collision radius reduced by 8%
– Yamato: Crimson Slash radius increased from 12m to 13m
– Yamato: Fixed being able to die during Shadow Transformation if hit by Grey Talon’s Owl
– Yamato: Fixed some cases where Flying Strike could get into a stuck state
– Yamato: Fixed some cases where Crimson Slash would appear to be cast when it wasn’t
- (View Original Post)
- Yoshi
We are lifting the rules for public conversation about Deadlock to allow for things like streaming, community websites and discussions.
Nothing else is changing with our state of development. We are remaining invite-only and continue to be in an early development stage with lots of temporary art and experimental gameplay.

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